Creating Interactivity with dynamic text ..The outcome of this exercise, is to introduce you string variables and how thay could be used. |
|
|
Step1 Open a new project in flash and create the following layers
|
| Step2 Goto menu/modify/document properties and set the following. choose any colour that you want |
![]() |
![]() |
Step3 Goto file import and import the pics for the story
|
| Step4 Insert key frames at the following intervals using f6 or menu/insert/keyframe
|
![]() |
![]() |
Step5 Place the images from the library on the key frames leaving keyframe 1 blank Convert the bitmap images to vector using menu/modify/trace bitmap |
| Step6 Convert each image into a symbol using menu/insert/convert to symbol |
![]() |
![]() |
Step7 On frame1 of the story layer create a static text box, to make a title for the story and convert it to a movie symbol "so later it can be animated "
|
| Step8 On all key frames on the story layer add the action stop() by selecting the keyframe and clicking your right mouse then select actions
|
![]() |
| Step9 Create an input textbox on on frame 1 of the story layer and give it an instance name "name" |
|
|
|
Step10 Frame 1 story layer should look something like this |
Step11 Your timeline should look like this, the pictures layer has tweens on it to allow for transitions between scenes. |
|
On the story layer on each keyframe add a dynamic
textbox for a scene caption, give each textbox an instance name "page1,
page2" so on then add some code to the story layer keyframe to dynamicaly
place text |
|
![]() |
On actions for the next button on frame1. add this
code to set the variable for character name that will be used throughout
the story |
|
|
|